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About the Gaming Industry PDF Print
Saturday, 11 October 2008 18:39

Serious Games—Not just for entertainment!

 

Internet game and simulation technology is increasingly being used for education, training, advocacy and advertising. Role-playing simulations and other specialized "games" are used to train students, educators, businesses, government officials, and soldiers. 

Last Updated on Tuesday, 14 April 2009 13:10
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STEM Education Coalition PDF Print
Monday, 06 October 2008 10:51

The Science, Technology, Engineering, and Mathematics (STEM) Education Coalition works to support STEM programs for teachers and students at the U. S. Department of Education, the National Science Foundation, and other agencies that offer STEM related programs.

Last Updated on Tuesday, 14 April 2009 13:13
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Curriculum Introduction PDF Print
Sunday, 21 September 2008 22:16

The curriculum at McKinley Technology High School is structured to challenge students to be prepared for both future academic study and a world of technology-based employment. The integration of technological skills into content disciplines allows for students to experience the development of higher order thinking through hands-on experiences.

Last Updated on Saturday, 11 October 2008 19:01
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Instructional Program PDF Print
Sunday, 21 September 2008 15:16
The McKinley Technology High School will build upon the role and mission of its predecessor, McKinley High School, by combining a rigorous academic curriculum with education in technology disciplines. The academic program at McKinley will provide the outcome of a classic liberal arts education using a Digital Age approach.
Last Updated on Saturday, 11 October 2008 19:01
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